Finkle-con 2 or The Gallow Boys win a town.

The company takes a job to harrass a nearby town of Mapleton by an ousted Societyman. While on their way they find a group of dragon army harrassing a farm. They kill the dragon army and all of the farmers. They burn down the farm. The war priest desecrates the corpses of the farmers.

The sorcerer meets with the mayor of Mapleton and is commissioned to take care of the local bandit problem. The sorcerer meets up with the rest of the party and start to investigate the local relationships between the mayor, the Societyman, their wives, and the innkeeper, an apparent alchemist. After sampling some of the local fare, they meet with the mayor where the ranger gets impatient and in an apparent spell of homocidal mania, shot the mayor with an arrow. Suddenly, they had to search the area and get out before the guards could be called.

After an interval of this, the company was called up to answer for the murder of the mayor. They were ready to be hung when someone discovered the desecration at the farm. Things were looking sketchy until they convinced the entire town that they were being set up by an evil cult using black magic. This getting off of the gallows with their knecks unstretched earned them their nickname: the Gallows Boys.

Later, the alchemist convinces the company to stay in town and run the town as the Lord Mayor. This shift from elected leader to landed ruler would help the town stay more stable and limit the amount of corruption. If they wanted to leave, he argued, they could always simply appoint a reeve to make sure their will was obeyed. Of course he would make a great candidate for such a position and would be someone the people would trust. They agreed and after a bit of gambling, it was decided that Daewoo of War-Machine would be the lord.

While they reviewed and started to oversee their new domain, a few of the company went to the neighboring town to collect their reward. After receiving their reward, however, they rewarded their employer by exposing his role in the plot and taking him captive they went to the larger town of Oakbridge to commission some special items with Society smiths and turn in their benefactor. There was an unfortunate incident involving the war priest running his mouth in a Chamber of Truth, but other than that, there were no problems.

While all of this was going on, they were piecing together what was really going on in the town. Apparently, the Societyman and the Mayor had been contacted by someone from the nearby Scarlet Tyrannies. It appears that they had found a way to bypass the main pass through the mountains and were establishing a way to sneak small groups of soldiers into otherwise undefended Mage State area. They had bribed the Societyman to close the chapterhouse ensuring that adventurers wouldn’t find the secret trail. They had destroyed the farms near the route and kidnapped the farmers to sell into slavery. This would also help convince people that this was the work of bandits and not part of a larger move against the Mage States.

With the Gallows Boys now set up with a headquarters and people to rule, the question going forward is will they try to make Mapleton grow? Will the Mage States take an interest in their doings? Find out next time on FINKLE-CON!!

The story so far

The story begins as several adventurers from various areas of the Mage-states and the nearby elven lands and various backgrounds decide to go into an adventuring business of sorts. In order to start being able to make money, they decide to pursue a membership with the Dragonslayers Society.

The founders of the new company were:

  • Daewoo – A Warmachiner on walkabout with a great martial background. His history is hidden from
  • Devlin – An elf magus who moved south and left home out of fear of the Northern Menace.
  • Relwyn – the second elf in the company (who never hears the end of it from the sorcerer) with a particular dislike for humans (present company sometimes excluded). He honed his skills attacking homesteaders who ventured too near his forest home. Thanks for the reminder about the name!
  • Sorcerer with dragon blood – A human with a greedy streak which probably stems from the small trace of dragon blood which flows through his veins.

The group knew that the only way they could keep what they made is if they could keep others from taking it, so it was natural that they should band together. Work for a violent people is never very hard to find. The Dragonslayers Society posts jobs too obscure or too cheap to the outside bulletin board (for non-members) and this is where the company discovered that there was a posting about a reward for finding the creature or man responsible for killing a farming family outside of town.

After some skilled tracking, the trail leads them to realize that a pack of werewolves were the perpetrators. After a fiery finale, the company searched the small lodge they had been using as a base of operations. Documents revealed their intent to increase the size of their pack and that they had been paid to raise a terror throughout the land and create chaos. Who wrote those documents or set the werewolves on the land was never made clear. It is possible some evidence was lost as Devlin used what remained of his wand of fireball to kill off the werewolf pack as they slept. Taking some pelts with them, they presented them to the Dragonslayers Society Lodge and were awarded membership and identifying badges.
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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